Vancouver2 VANCOUVER 2009

I'm Carl Emil and I like to conceptualise and craft audiovisual interactive systems for others and for myself to play with. I work as a media artist, a computational designer and a workshop teacher while exploring the machine as a generative medium.

I am proud to be part of the work collective Science Friction located in Copenhagen. Drop by and say hi or send me an email to get in contact. You can follow my recent activities on twitter, flickr and vimeo.

Media art

I've been exhibiting and performing interactive works as a solo artist and in collaborative teams since 2003, nationally and internationally. Most of my works are centred around two core interests; the synaesthetic interplay between auditive and visual expressions and the increasingly blurry borderland between virtual and physical spaces. My work often utilize sensors and custom built screens to create illusions of virtual objects appearing in physical environments. I employ procedural and generative methods to reach expressions beyond what I am capable of producing by hand.

Computational design

Holding an MA grade in Interaction Media from Kolding School of Design (2008) I consult and freelance for companies and individuals. I am hired on a project basis and typically work closely together with in-house design teams.

Teaching

I am a returning guest teacher in procedural methods and interaction at the two major design universities in Denmark The Danish Design School and Kolding School of Design. I also teach Sound Field workshops for kids in elementary school now and then.

         As a teacher I am naturally interested in what inspires an immersive learning process. Personally, since I realised the creative potential of combining music and art with computer programming I've regretted how much I neglected my math teacher in elementary school. I believe that interdisciplinary theoretical and practical studies in art and science has great potential for producing passionate students.

Why I code

Once I understood that the complex beauty of natural phenomena can be simulated and taken in artistic directions I was absolutely hooked. When you learn to speak the computers language it transforms from a dumb tool to a genie. You can ask it to do things for you. You can define simple procedures and set loose heavy simulations to produce great complexity. Why sculpt every leaf in a forest when you can program just a single seed?

Weapons of choice

Unity/C#, Processing/Java, Max+MSP+Jitter and Arduino is my primary set of design tools. I use Final Cut Pro for video, Modo for 3D, Illustrator for vector graphics and Pixelmator for pixel graphics. For web work I recently started using Rails/Ruby and I have some experience with todays standard of web technologies.

“No matter how beautiful, no matter how cool your interface, it would be better if there were less of it”~ ALAN COOPER
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@ CARL EMIL CARLSEN 2012  |  COPENHAGEN DK